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Bayonetta smash ultimate frame data
Bayonetta smash ultimate frame data




bayonetta smash ultimate frame data

Back throw can be used to setup edgeguards at higher percentages, but otherwise has limited utility. Forward throw can combo into dash attack at low percentages or KO at high percentages while near the edge, while down throw can be used to combo into up smash or his aerials. Lastly, forward smash is Pit's strongest KOing option, and also has among the fastest startup of any forward smash in the game. Up tilt and especially up smash are useful anti-air moves, with the former being viable for setting up juggles even at higher percentages, while the latter also boasts enough power to score KOs. Neutral attack's first two hits can jab lock, while dash attack can punish landings and whiffed attacks very effectively, and down smash's back hit is a moderately strong semi-spike. Neutral attack, down tilt and down smash are decent spacing options, thanks to their quick start-up and moderate ending lag in proportion to their range, with down tilt also serving as a useful combo starter unlike in SSB4 in addition to making Pit pseudo- crawl. Pit's ground game overall possesses a decent level of utility. When coupled with his great neutral game, Pit's edgeguarding potential, punishment ability, and conversions are all balanced compared to the rest of the cast. Much like his attributes, Pit's moveset is balanced, so much so that it seemingly has no glaring strengths or weaknesses. His ease of use is probably best exemplified by his fast frame data aside from six moves (forward tilt, forward smash, and forward/back/up/down aerials), the rest of Pit's standard moveset has less than 10 frames of startup lag.

bayonetta smash ultimate frame data

Unlike most of his fellow middleweights, Pit also has above-average height.Īs a beginner-friendly character, Pit has a low learning curve, yet is quite rewarding when played wisely. These attributes collectively render Pit's overall mobility as average, yet make him adept at adapting to most situations. Pit's jump and double jump are both low, although this flaw is largely offset by his 3 double jumps. Pit is a middleweight who has above-average walking and dashing speeds, a fast initial dash, very high traction (being tied with his Echo Fighter for the 2nd highest behind Sonic), average air acceleration and falling speed, and below-average air speed and gravity. Pit must then be defeated on Skyworld (the Ω form is used in World of Light).

  • Have Pit join the player's party in World of Light.
  • Clear Classic Mode with Samus or any character in her unlock tree, being the 3rd character unlocked after Wii Fit Trainer.
  • bayonetta smash ultimate frame data

    matches, with Pit being the 4th character to be unlocked. 7 Classic Mode: Fighting for the Goddess!.6.1 Most historically significant players.






    Bayonetta smash ultimate frame data